Statistics glossary
What every abbreviation and metric means across SportBaseline.
Match outcome
| Code | Name | Meaning |
|---|---|---|
MP |
Matches played | Total appearances counted toward the table. |
W |
Wins | Match-result code recorded as a victory for the team. |
D |
Draws | Match-result code recorded as a tie. |
L |
Losses | Match-result code recorded as a defeat. |
Pts |
Points | League points (3 for win, 1 for draw, 0 for loss in standard scoring). |
GF |
Goals for | Total goals scored by the team. |
GA |
Goals against | Total goals conceded by the team. |
GD |
Goal difference | GF − GA. Higher is better. |
CS |
Clean sheets | Matches finished without conceding a goal. |
FTS |
Failed to score | Matches finished without scoring a goal. |
Form |
Form | Sequence of W/D/L from the last 5 finished matches, oldest → newest. |
PPG |
Points per game | Average league points won per match played. |
Player offense
| Code | Name | Meaning |
|---|---|---|
G |
Goals | Total goals scored across the period shown. |
A |
Assists | Final pass leading directly to a goal. |
G+A |
Goals + assists | Combined attacking output. |
Pen |
Penalty goals | Goals scored from the penalty spot, included in total G. |
G/90 |
Goals per 90 minutes | G ÷ minutes × 90. Pace metric independent of playing time. |
A/90 |
Assists per 90 | A ÷ minutes × 90. |
Min/G |
Minutes per goal | Average minutes between goals for the player. |
Player defense / GK
| Code | Name | Meaning |
|---|---|---|
GK |
Goalkeeper | Position code for the keeper. |
CS |
Clean sheets | For goalkeepers: matches without conceding (≥60 min played). |
GA90 |
Goals against per 90 | Goalkeeper-specific concession rate. |
Saves% |
Save percentage | Saves ÷ shots on target faced. |
Discipline
| Code | Name | Meaning |
|---|---|---|
YC |
Yellow cards | Total yellow cards received. |
2YC |
Second yellow | Yellow card #2 in a match — equivalent to red. |
RC |
Red cards | Direct or indirect red card dismissals. |
Career & transfers
| Code | Name | Meaning |
|---|---|---|
Mat |
Matches | Career match appearances counted in our dataset. |
Min |
Minutes | Total minutes played on the pitch. |
Fee |
Transfer fee | Reported sum exchanged for the player. "Free" = no fee. "Loan" = no permanent transfer. |
MV |
Market value | Estimated transfer value tracked over time. |
Δ since start |
Change since start | Difference between current and earliest tracked market value. |
Match metadata
| Code | Name | Meaning |
|---|---|---|
UTC |
UTC date/time | Match kickoff time in Coordinated Universal Time. |
Stage |
Stage | Phase of the competition (e.g., Regular Season, Group Stage, Last 16, Final). |
Matchday |
Matchday | Round number in a league season. |
Attendance |
Attendance | Crowd size if published by the league. |
Referee |
Referee | Main match official. |
Pen. |
Penalties | Penalty shoot-out score shown when knockout match was decided on spot-kicks. |
a.e.t. |
After extra time | Match was decided after 30 extra minutes. |
Site-specific labels
| Code | Name | Meaning |
|---|---|---|
Wonderkid |
Wonderkid | U21 player with market value above €5M. |
Free agent |
Free agent | Player without a current club. |
Contract expiring |
Contract expiring | Player whose deal ends within the next N months. |
Value riser |
Value riser | Player whose market value increased the most in the last 24 months. |
Scouting percentile |
Scouting percentile | Player's per-90 stat rank vs same-position peers (≥500 min) in the latest season. Higher = better, except cards. |
Data sources include OpenFootball, Football-Data.org and Transfermarkt-derived datasets. Where two sources disagree, SportBaseline prefers the one with more recent fetched_at on each row.